#UserShotData

ShotImage = ".\img\shot_all.png"

// e --------------------------------
ShotData{
	id = 14
	rect = ( 90, 12, 107, 29 )
	delay_color = ( 63, 63, 255 )
}


// ge ------------------------------
ShotData{
	id = 22
	rect = ( 100, 30, 119, 49 )
	delay_color = ( 63, 63, 255 )
}

// e --------------------------------

ShotData{
	id = 30
	rect = ( 150, 50, 179, 79 )
	delay_color = ( 63, 63, 255 )
}

// ėe ------------------------------

ShotData{
	id = 46
	rect = ( 60, 100, 71, 118 )
	delay_color = ( 63, 63, 255 )
}

//je ---------------------------------

ShotData{
	id = 62
	rect = ( 50, 80, 59, 100 )
	delay_color = ( 63, 63, 255 )
}

// e ------------------------------

ShotData{
	id = 70
	rect = ( 90, 158, 107, 186 )
	delay_color = ( 63, 63, 255 )
}

// e ------------------------------

ShotData{
	id = 170
	rect = ( 448, 0, 512, 64 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}

//  ------------------------------

ShotData{
	id = 190
	rect = ( 90, 158, 107, 186 )
	delay_color = ( 63, 63, 255 )
	render = ADD
}
ShotData{
	id = 191
	rect = ( 157, 431, 181, 459 )
	delay_color = ( 255, 63, 255 )
	render = ADD
}

//GtFNg

ShotData{
	id = 255
	AnimationData{
		animation_data = ( 2, 0, 300, 96, 396 )
		animation_data = ( 2, 96, 300, 192, 396 )
		animation_data = ( 2, 192, 300, 288, 396 )
		animation_data = ( 2, 288, 300, 384, 396 )
		animation_data = ( 2, 384, 300, 480, 396 )
		animation_data = ( 2, 480, 300, 576, 396 )
		animation_data = ( 2, 576, 300, 672, 396 )
		animation_data = ( 2, 672, 300, 768, 396 )
		animation_data = ( 2, 0, 396, 96, 492 )
		animation_data = ( 2, 96, 396, 192, 492 )
		animation_data = ( 2, 192, 396, 288, 492 )
		animation_data = ( 2, 288, 396, 384, 492 )
		animation_data = ( 2, 384, 396, 480, 492 )
		animation_data = ( 2, 480, 396, 576, 492 )
		animation_data = ( 2, 576, 396, 672, 492 )
		animation_data = ( 2, 672, 396, 768, 492 )
	}
	delay_color = ( 0, 0, 0 )
	render = ADD
}
